An Arcade for Thinking, Strategy, and Play.
Games are developed independently, then linked through a shared arcade shell — each one remains exceptionally small, testable, offline-capable, and easy to iteratively improve.
EduArcade
The active GS Games project — a React, TypeScript, and Vite cognitive-fitness arcade. Built with route-split game engines, lazy-loaded media, and IndexedDB-backed progress storage.
🌍 Trivia Quest
ActiveExplore 9 different categories! Test your knowledge across science, history, geography, arts, and more. Earn coins, track streaks, and climb the leaderboard in this massive trivia challenge.
🧠 WordFit
ActiveUnscramble letters to find important words related to education and community. A cognitive word-association game that sharpens vocabulary, pattern recognition, and mental agility.
🔢 Math Blitz
ActiveSharpen your mind with fast-paced arithmetic challenges. Addition, subtraction, multiplication, and division under time pressure. Can you beat the clock and set a new high score?
How Games Are Built
Route-Split Engines
Each game engine is route-split and lazy-loaded. Only the selected game's code and assets are downloaded, keeping the initial load incredibly fast.
Offline After Setup
The product direction is to support core play without a runtime API after installation. Offline assets and update behavior still require release verification.
IndexedDB Progress
The proposed local data model uses IndexedDB for structured player progress and reserves localStorage for lightweight preferences.